

Also a case of But What About the Astronauts? and I Will Fight Some More Forever.

The core book also included pages of detailed tables to generate new star systems to explore. The character generation system was similar to Traveller's, with a "life path" system.

A sourcebook to convert 2300 to the rules system was planned, but GDW closed down before it was written. Traveller and Twilight 2000 received later editions using GDW's house system.

The basic rules mechanic was a variation of the "Task" system originally developed for Traveller, using a d10 instead of 2d6, but most of the other mechanics were original to this game. Apart from FTL travel the typical trappings of Space Opera are mostly absent, and the game boasted a "Near Star Map" based on real stellar catalogues. Mankind has started to spread into space, and faces its first major competition in the form of the Kafer.Ģ300 AD was intended to be more "hard science-fiction" than GDW's Traveller. The setting is an extension of the background of GDW's Twilight: 2000 game, effectively showing what happened during the next 300 years. The game in fact had little to nothing to do with GDW's popular Traveller RPG, and when the system was revised in 1988 it was also re-branded as 2300 AD. 2300 AD is a science-fiction role-playing game first published by Game Designers Workshop (GDW) in 1986 as Traveller: 2300.
